Box Art – Gameverse https://gameverse.com Fri, 09 Dec 2022 07:03:09 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.3 https://gameverse.com/wp-content/uploads/2019/05/cropped-gameverse-icon-600px-32x32.png Box Art – Gameverse https://gameverse.com 32 32 Cuphead Goes Physical! https://gameverse.com/2022/12/08/cuphead-goes-physical/ https://gameverse.com/2022/12/08/cuphead-goes-physical/#respond Thu, 08 Dec 2022 23:05:58 +0000 https://gameverse.com/?p=7326 And Begin!

Cuphead, the 2D scrolling run-and-gun video game has made its physical edition debut for the Nintendo Switch, Playstation 4, and Xbox One; and has brought its 1930’s cartoon style with it!

Image of Cuphead for the Ps4, Xbox one, and Nintendo switch.
(Image Credit: iam8bit)

Cuphead was first released digitally on Sept. 29th, 2017 by Studio MDHR, created by Chad and Jared Moldenhauer. With a list that can go on forever, Cuphead captured its audience with its superb character design, art style, energetic soundtrack, and excruciating difficulty. Cuphead would go on to become a commercial success by selling two million copies within its first two weeks of release.

Since then, Cuphead has continued to dominate the gaming industry by winning awards left and right. Studio MDHR has taken advantage of this non-stopping success train by going on to release a DLC expansion entitled Cuphead: The Delicious Last Course, which was released on June 30th of 2022. That same year, a Netflix animated series, The Cuphead Show! would be available to stream. This animated series takes place in a similar universe to Cuphead and currently has three seasons.

Screenshot of Cuphead in action alongside with Ms. Chalice
(Image Credit: Gamestop)

Standard Physical Edition

Five years later, with no sign of slowing down, Cuphead has made its very first debut as a physical video game on select consoles. A collectors edition, as well as a standard edition, are two variations of the physical edition. The standard edition was released to retailers on December 6th, 2022, and comes with four bonus items that were not included in the original digital release. The standard physical edition retails for $39.99 USD.

  • Delicious Last Course Expansion 
  • 6 Collectible Cuphead Funnies Cards
  • Cuphead Club Membership Card
  • Exclusive Interior Art by Studio MDHR
standard edition for Cuphead. For the nintendo switch. Shows Bonus items such as the physical game, collectible cards, membership card, and DLC.
(Image Credit: Gamestop)

Cuphead Collector’s Edition

The Cuphead Collector’s edition is exclusive to the creative production company iam8bit and is currently available to be pre-ordered with an expected ship date in the first Quarter of 2023. The collector’s edition is packed with everything that the standard physical edition comes with but is also full of fun surprises. The Cuphead Collector’s edition can be pre-ordered for $199.99 USD. 

  • An ~8” Tall Handcrafted Cuphead Marionette- Fully Puppetable, Crafted by the Artisans at Rici Marionettes in Prague.
  • Mechanical, Hand-Crank Music Box. 
  • Foldout Inkwell Isles Poster
  • Sleeve for the Physical Game Case
  • Transforming Outer Box Featuring an Asbestos Safety Curtain
  • Delicious Last Course Expansion 
  • 6 Collectible Cuphead Funnies Cards
  • Cuphead Club Membership Card
  • Exclusive Interior Art by Studio MDHR
Collectors edition for cuphead. Includes a marionette, music box, membership card, DLC, poster, and transforming outer box.
(Image Credit: iam8bit)

A Great Slam and Then Some!

What are your thoughts on the different physical editions? Planning on splurging on the standard or the collector’s edition? Let us know in the comments!

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Shovel Knight Reveal Trailer https://gameverse.com/2013/03/27/shovel-knight-reveal-trailer/ https://gameverse.com/2013/03/27/shovel-knight-reveal-trailer/#respond Wed, 27 Mar 2013 04:33:39 +0000 https://gameverse.com/?p=2312

The magic of the 8-bit era is about to return with authority this fall. On March 14th, Yacht Club Games announced its Kickstarter campaign to fund its debut classic-style sidescroller, Shovel Knight, which the company describes as “a groundbreaking love letter to 8 bits!” You take control of the Shovel Knight, whose weapon for killing doubles as his weapon of everyday survival. Wielding the ShovelBlade, he uses it as both his offense and defense, able to slay colossal bad guys and deflect their attacks with equal finesse. Not to mention it digs quite well.

SK Dirt Blocks

 All the NES love you can handle rolled up into this one screen.

The story sees the title character setting out on a quest to vanquish his mortal nemesis, The Enchantress, who employs a robust rogue’s gallery of enemy boss characters called The Order of No Quarter to seize control of the sprawling kingdom. Of particular danger to the Shovel Knight his is archenemy the Polar Knight, a hulking brute of a warrior who carries a large snow pusher across his back ready to take a swing at his old foe’s head. Yacht Club Games describes the character as “Sabertooth to Shovel Knight’s Wolverine.”

SK Map Screen

 If the map screens of Castlevania III and Mega Man married and had the perfect child.

Shovel Knight is a nostalgic mash-up of different 2d action tropes thrown into what appears to be a perfectly blended schema with a few new tricks up its sleeve. Taking cues from beloved classics such as Castlevania, DuckTales, and Mega Man, you deflect, bounce, slash, and dig your way through a number of beautiful levels that feature elements that require those techniques to overcome. The bouncing mechanic is wonderfully reminiscent of Uncle Scrooge’s ability to use his cane as a weapon and pogo stick in DuckTales. Digging with the shovel allows you to break apart walls, shift objects into place, and dig up helpful items ala Castlevania, though no word yet on whether we will be finding any roast chicken waiting in a dirt pile (please may it be so). The level design and rich color palette, coupled with a fat bag of obstacles and diverse layouts give us a hearty hello from the eighties courtesy of Mega Man’s time-tested gameplay features.

SK Item Upgrades

 Purchase item upgrades to give your Knight the edge. Yeah, I really just said that…

Continuing to mash the nostalgia button for us full force, one of the backer rewards offered by Yacht Club is an authentically styled instruction booklet straight from the days of the NES. With all the legacy goodness wrapped up in such a wonderful childhood package, it would appear that Yacht Club’s love of the 8-bit dream is their goal for a new generation of gamers. Other rewards offered in their Kickstarter campaign are the standard free copy for $15, a copy of the instruction booklet and PDF coffee table book for $50, the opportunity to sit in on design meetings in Google Hangouts for $75, and if you’re a true believer in the Shovel Knight, for $5,000 you can have a real Yacht Party with the Yacht Party Games crew plus all previous rewards.

SK Instruction Booklet

 Admit it. This was your favorite part of the ride home.

Looking to dig its way into our hearts this September on the PC, 3DS, and Wii, Shovel Knight will undoubtedly be etched into the hearts of gamers old and new alike. Stay tuned to Gameverse for more coverage as it develops. Until that time, as the Shovel Knight would say, Slash Mercilessly and Dig Tirelessly!

Shovel Knight Logo

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Call of Duty: Black Ops II Review https://gameverse.com/2012/11/21/call-of-duty-black-ops-ii-review/ https://gameverse.com/2012/11/21/call-of-duty-black-ops-ii-review/#respond Wed, 21 Nov 2012 16:41:39 +0000 https://gameverse.com/?p=1390

Overview

Well, Black Ops is back with vengeance in its sequel, Black Ops II, and it would seem that Treyarch actually had some new tricks up their sleeves. Black Ops II, to my knowledge anyway, is the first in the series to bring choice and alternate story routes to your gameplay experience. It would seem the company is trying to make a break from its usual one track story and actually putting some serious effort into diversity this time around.
If you haven’t played one of the other seventeen Call of Duty games and this was a first for you, then you actually managed to step in on one of the good ones. Call of Duty, your fairly typical first person shooter is a game mashed FULL of guns and gadgets. As of the first Black Ops in the franchise there are three modes that allow you a fairly wide range of entertainment: Campaign, Multiplayer, and Zombie Mode. In each mode your goal is fairly straight forward, shoot the enemy (preferably in the head!), with a couple of variations in multiplayer mode such as “confirm you shot them by picking up their dog tags”, or “shoot them so that you can blow something else up down the road”. Almost any way you play it, there’s shooting of some kind unless you’re of the rare “knifing” persuasion. In Call of Duty, FPS also stands for “First Person Stabber”, which multiplayer actually allows some variety in for Black Ops II. Ever wanted to stab someone with a golden knife and NOT be at the top of an ancient sacrificial Aztec pyramid? Perfect, because Black Ops II has you covered! Either way, the game is great for any gun fanatic out there, old or new, and even those that want to use some future weapons that spew over nine thousand bullets a second.

 

Campaign
Our story begins with a short music video montage of the backstory for a character named Raul Menendez who is our villain for this short action packed hell-ride (sooooo much fire!). At a young age it would seem Menendez tried to rescue his sister from a burning building and somewhat succeeded, though his sister is in pretty bad shape. Before I go any further, here would be a good place to mention that you should be extremely careful with the “graphic content” option given to the player by Treyarch. You don’t really get a choice with introduction, but if that churns anything in your stomach, I seriously recommend turning graphic content off, because it was a rather disturbing ride in the beginning and the end of the story with it on. Anyway, getting back on track, it turns out that the warehouse Menendez and his sister were trying to escape from was actually burned down intentionally by an American for the insurance money and thus an evil mastermind is born with hatred against rich people. Hooray! No racism this game! Mostly anyway…It would seem that you do spend an inordinate amount of time killing Cubans, in the future or the past. Personally, I would never have guessed that the best equipped elite mercenary of the future would hail from Cuba, but you learn something new every day.


The story is split across three characters with missions in the near future of 2025 and the past ranging from Vietnam through the 1980s. While you’re busy dredging up backstory in the 1900s, you switch back and forth between Alex Mason, the brainwashed CIA operative from the first Black Ops, and Frank Woods, his partner; however, the majority of time is spent in the year 2025 as David Mason, son of Alex Mason hunting down the monster, Raul Menendez who always seems to be one step ahead of you. This is, of course, when you get to play with all the fun new gadgets.


Gadgets are a bit of a plot item in the newest Black Ops: winged gliders, harriers, drone support of multiple kinds, and even smaller stuff like mountainside traversal grapple partner swings (what?). I’m not even mentioning guns here or their attachments, like the introduction of the Storm PSR sniper rifle which fires through solid objects the longer you hold down the power button, and that’s just the tip of the proverbial iceberg.


Another innovation this time around would be the introduction of Strike Force mode, which allows the player to take the position of a Commander on the field with a limited number of troops and a specific objective and time limit. Now, I always play the campaigns of Call of Duty on Veteran for my own amusement, but I don’t know what I was doing wrong with Strike Force. The instant my guys got on the field and somewhere near an objective they got absolutely destroyed and I lost every Strike Force mission I went in on. Maybe it was because of Veteran mode, or maybe because I’m just terrible at it, but either way it was different, difficult, and even a bit clunky for Treyarch’s release standards. You can’t just keep trying at them either. The number of troops you have is limited to the number of missions you’ve done, but the Strike Force content also disappears after a specified number of missions are completed. So, if you don’t know what you’re doing the first time around (like me!) and you lose all your troops, which just keep coming in to get mowed down unless you quit the mission early or win, then you have little to no chance of completing any of them, which really disappointed me.

 

Zombies
Zombie mode has evolved once again and I must say I’m a fan! Masochistic survival mode is still there, and shinier than ever, but is it really getting a story that’s more comprehensive than a three page comic book? Yes! In a loose homage to Scooby Doo and the gang, grab some machine guns and jump aboard a bus to look for clues as to why the zombie apocalypse is really happening! This new system allows some players to stay in one area while others ride a rusty bus to a totally different mini-area for alternate supplies and different “parts”. These “parts” are a piece of the new crafting aspect and allows the player(s) to MacGyver defenses and access-ways of many kinds all over the maps. Of course, the whole thing still works off of points, so make you shoot every last zombie you find to make bank! I would even say the level designers have figured out a way to make the maps more claustrophobic and scary with the addition on the brown mist that surrounds each area. Stepping into the fog gets the player an intimate experience with a creature reminiscent of the head-crabs from Half-Life and isn’t recommended unless you’re in the bus. Environments are also mutable, and even change without player intervention at times. Too many rides on the bus gets the roof torn open, staying in the initial starting zone gets the floor cracked open and spewing Hell-fire, that sort of stuff.


Multiplayer
The general format of Call of Duty multiplayer hasn’t changed too drastically, and there are plenty of new guns, new maps, new weapon attachments, and all of the other shiny bits and baubles. They’ve now included a mini Adobe Photoshop to edit your emblem to perfection, the ability to camouflage your tactical knife (always important!) and, of course, the ability to leave a calling card on your enemy. Gone are the days of Halo’s tea bags I guess. Even taunting has gotten a face lift as of 2025.
Call of Duty has, once again, flip flopped on the subject of dedicated servers, and, while this isn’t a super exciting bit about multiplayer intended to amp you up and get you ready to go with Black Ops II’s new multiplayer, it’s important to mention. Dedicated, or mod, servers allow players themselves to administer a server and to modify it as they see fit. Treyarch has decided that this breeches the integrity and security of the ranking system, which, to the rest of us means: you have to play and level up our way or it’s not fair to everyone else. I see the argument, but I personally found the most joy and innovation in the client modified servers I played on in older games in the franchise, which I will miss dearly. Furthermore, the server files are being locked away too which prevent people from renting or buying their own servers to host Black Ops II. This has been most unpopular with PC gamers looking to control a clan server. I have heard from several people who feel that Treyarch has alienated them and their preferred play style. These people are players who would have otherwise been looking forward to the newest game in the Call of Duty franchise, but now boycott it.

My own experience went something like this: upon entering my first multiplayer bout on Xbox Live, I was greeted by the whiney prepubescent complaining I am always met with when I’m on the chat system. Of course I had joined a match half way through, so going through now and muting people would simply be wasting my team’s time. Telling myself that I just have to get through this, I finished one round and then started to do my tradition of muting everyone except for my party, and, as I tried, an option popped up that made me ecstatic. “Do you want to mute all players except party members?” Dropping my jaw in amazement I quickly hit yes and was rewarded to see a bunch of tiny mute symbols next to nearly everyone’s name! It’s probably a sad reflection on me that this is the first thing I got really excited about in the game, however it’s something I know a lot of the more mature Xbox Live players hate dealing with. The rest of the games I played were pretty routine.
1. Start Round
2. Run with team around first corner
3. Get face blown off by rifle of some kind
4. Respawn
5. Run around corner
6. Repeat steps 3, 4, & 5 until death in step 3 is no longer caused by rifle, but by air strike and promptly remove step 5 from rotation until end of game.
I can tell you though, from looking at the stats of three of the twenty some odd people on the map, that it IS possible to have fun and do well. How much time and effort you want to put in to getting that good and having fun is up to you though.  Plus, this stuff’s getting easier with the addition of my favorite attachment, the “target finder” that puts a giant red diamond around your enemy when you look down your scope.

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Skyrim DLC Finally! https://gameverse.com/2012/05/01/skyrim-dlc-info-finally/ https://gameverse.com/2012/05/01/skyrim-dlc-info-finally/#respond Tue, 01 May 2012 18:30:15 +0000 http://www.gameverse.com/?p=205 But there is no information to report except for this one picture, the name Dawnguard (which we already knew anyways!) and finally that it is coming this summer and more info will be at E3. I’m definitely interested, but honestly this has better be an amazing piece of DLC since they are hyping it up so much and even making it an E3 announcement. My hope is that it is the size of Broken Steel from Fallout 3 or Shivering Isles from Oblivion. Anything less than DLC of that size will be a disappointment! Or better yet, maybe they will announce a string of DLC for Skyrim. Guess that we will have to wait and see

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Call of Duty: Black Ops 2 box art revealed and confirmed? https://gameverse.com/2012/05/01/call-of-duty-black-ops-2-box-art-revealed-and-confirmed/ https://gameverse.com/2012/05/01/call-of-duty-black-ops-2-box-art-revealed-and-confirmed/#respond Tue, 01 May 2012 13:28:59 +0000 http://www.gameverse.com/?p=199 Is this the box art for Call of Duty: Black Ops 2? If it is, it’s not the most exciting box art to be revealed. And, we’d have to say the font for the words “Black Ops” looks a bit amateurish and doesn’t match the box art of the first release (Check out the letter “B”.) Nevertheless, it’s the game and not the artwork that matters, isn’t it? Activision plans to make an official game announcement during the NBA finals on TNT tonight. Let’s see how much of the gameplay they actually reveal.


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